In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. They seek answers in the north but are blackmailed ...
Listen up! Follow the story of Midoriya, All Might and all the other aspiring heroes of U.A. High, but with hilarious twists! In this first volume, find out how Midoriya really trained to receive A...
Class 1-A is working on developing their ultimate moves-a process that will test their strength and creativity in all-new ways! To help them out, Mei Hatsume, a student from the Support Class, is b...
Just as Kawaki is starting to feel comfortable in his new home, a surprise visitor threatens to change everything. Naruto has been able to defend Boruto and Kawaki so far, but how will he handle th...
Castelia City has been frozen over by Kyurem and is now locked in ice. White is still searching for the whereabouts of Black, who went missing after the battle against Ghetsis. And Fennel has come ...
Class 1-A's joint battle training with Class B continues! Class 1-A gets the first win in the best-of-five series of all-out Quirk battles, but after some feedback from the teachers, the students s...
It's off to summer camp for Midoriya and the U.A. students! But this is no ordinary vacation-it's high-impact training where the students are expected to develop their Quirks even further! The teac...
In the third match of the joint battle training, the students of Class 1-A have their hands full dealing with the unexpected creativity of Class B's Quirk use. These matches give everyone a chance ...
One quick, deadly bite could change everything for Hideo and young Hiromi as they head out of the forest they've been hiding in and return to civilization. They soon realize that populated areas-ev...
Bakugo's abduction by the League of Villains was a carefully calculated move designed to draw out the heroes-All Might in particular-and destroy them. Midoriya and his friends set out on a rescue m...
The sinister Hachisuka continues to haunt the Naruhata district, distributing the Quirk-boosting drug Trigger. Knuckleduster continues to track her and is closing in. Meanwhile, Pop Step receives a...
With All Might in retirement, Endeavor takes up the mantle of the number one hero, a position he's coveted for years. But now that he has it, he's not entirely comfortable with the responsibilities...
The Phantom Thieves' next target is Junya Kaneshiro, a mafia boss scamming high school students in Shibuya. They manage to fight their way through Kaneshiro's palace's tough security, but Kaneshiro...
Kyosuke's made it to high school! Does that mean he's finally got his love life all figured out? A glamorous vacation promises to deliver some amorous answers... until hot rivalry has everyone runn...
The U.A. High sports festival is a chance for the budding heroes to show their stuff and find a superhero mentor. The students have already struggled through a grueling preliminary round, but now t...
Boruto and his team begin a new mission that takes them away from the village for the first time. There they will meet some old friends and a terrifying new enemy! For teen audiences.
Nate returns with a totally different Yo-kai Watch and the amazing Yo-kai Keystones! Get ready to meet a whole bunch of bizarre new Yo-kai! For all ages.
Having avoided being eaten by his zombie girlfriend and torn apart by his infected coworkers, Hideo Suzuki continues to head away from civilization and the bloodthirsty hordes taking over Japan. In...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '